Vector graphics for a sci-fi game

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Ce client a reçu 16 designs vectoriels de la part de 4 designers. Il a choisi ce design vectoriel de JDZYN / Calel-a-Vision comme design gagnant.
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Brief de Design Vectoriel
My overall aim is for the design to be coherent and have the same feel, i.e. made by the same designer.
This game affords a lot of creative freedom, so a designer should feel free to make the style his own and create something in line with his own vision of what the game should look and feel like.
This project needs a background image, all of its interface (buttons, loading screen) and promotional banners and icons for Facebook (+favicon). The game itself (3D spaceships) is already made and working.
Check http://starships-capture.ebabel.eu/ on Chrome or Firefox to see the game without its design.
All graphics are to be delivered in SVG file format.
Updates
Project Deadline Extended
Reason: I am extending the deadline to give designers a bit more time to work on this project.
Added Saturday, November 15, 2014
Marché(s) Cible(s)
Casual gamers: women and school kids.
Secteur / Type d'entité
Promotional
Styles de police à utiliser
Autres polices appréciées:
- Orbitron
Couleurs
Couleurs choisies par le client et à utiliser dans le design de logo:
Aspect
Chaque curseur illustre les caractéristiques de la marque client et le style que doit transmettre votre design de logo.
Élégant
Audacieux
Léger
Sérieux
Traditionnel
Moderne
Sympathique
Professionnelle
Féminin
Masculin
Coloré
Conservateur
Économique
Haut de gamme
Exigences
Doit avoir
- All graphics in SVG file format, preferably with editable layers.
- 2 buttons to make: "Play" and "Play again".
- The button "Play again" is 205 x 32 pixels at the moment, but I'm open to whatever size the designer thinks is best.
- The current background is to be replaced by an original one made by the designer. That background needs to fade to a solid colour, so that it can be viewed at different screen ratios and not look wrong.
- http://starships-capture.ebabel.eu/img/starry-deep-outer-space-galaxy.jpg
- The current background size is 1920 x 1200 pixels, but it's a jpg and it's too large. It should be remade as an SVG background that scales better and weighs less. The actual content of the background can be anything that feels right for the designer. The background will be flexible enough to be cropped to different screen sizes and still make sense, so a background of stars in space would work, but anything that fits the bill would be fine too.
- The title of the game is "Starships Capture". The game needs a logo that includes that title. This logo would feature on the loading screen and is also in SVG format.
- The loading screen would display a message like "Game loading, please wait..." or something else that conveys the same idea. The loading message would then be replaced by the "Play" button once the game has finished loading. The whole loading screen is in SVG format.
- To promote the game on Facebook, I would like various graphics in SVG format, except the smallest favicon that's an .ico file:
- Facebook icons:
- App icon, 1024 x 1024 pixels (SVG)
- Small app icon, 16 x 16 pixels (SVG)
- Facebook promotional images:
- Cover image, 800 x 150 pixels (SVG)
- Banner, 1200 x 627 pixels (SVG)
- Hero banner, 1848 x 682 pixels (SVG)
- Web banner, 155 x 100 pixels (SVG)
- Favicons:
- For the right sizes of favicons, please refer to https://github.com/audreyr/favicon-cheat-sheet
Bien d'avoir
- I used the font Orbitron from Google fonts, but I'm open to a different font if the designer doesn't like Orbitron and prefers a different font. Since there is very little text in the game, I would prefer to have not more than one font though, but I'm open to 2 or 3 fonts maximum if the designer thinks it's really necessary.
Ne doit pas comporter
- Flattened SVG without any layers, since that makes it hard to edit them.
- Files that are not SVG (except for the favicon in .ico format). Any font used needs to be a proper web font compatible with all major browsers (IE, Firefox, Safari and Chrome).