Arcade Game - Missile Command

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par Leo-Syron le jeudi 17 janvier 2013

What kind of style do the elements shall have? Post-apocalyptic? World War 2? About the city, does it have to me a small orthogonal block like the reference? And one more thing: How do you want the animations? Do you want spritesheets? Or do you prefer SWF files?


par Porteur De Projet le jeudi 17 janvier 2013

Hi Leo,

These are the answers to your questions:

1. The style.
I would say more post-apocalyptic style than World War 2. The action takes place on a planet somewhere in the universe. A "Star Trek style" is what I'm looking for.

2. The city.
The orthogonal block is only an example I found on the Internet. It could look completely different. Again, because it is located on a distant planet - the city could be futuristic. A 2D image is fine. An important point is that I need two images of the city: the actual city and another one of the destroyed city. I would imagine that the destroyed city would have ruins of the buildings covered in soot.

3. The animations.
I'd like to have the sprite sheets. I refer to sprite sheets as "sprite batches" in my description. No limitation on the number of frames.

One more thing - dimensions of the images:
I have limited space on the screen (the playfield is 800x600 pixels).
These are the dimensions of the graphical elements (width x height):

- Airplane: 64x32 (or 32x32)
- Saucer: 64x32
- Sputnik: 32x32
- City and destroyed city: 64x64
- Rocket: 16x16

The dimensions are video card friendly (i.e. multiples of 2). It will also allow me to scale them in half if necessary. It means that some details that are 1-pixel in size may be missing when the images are downscaled.

Thanks,
Leszek


par Leo-Syron le jeudi 17 janvier 2013

Understood. I will do work on these real soon.


par Porteur De Projet le vendredi 18 janvier 2013

Great! I'm looking forward to seeing your creation.


par Leo-Syron le samedi 19 janvier 2013

Just to be sure, the dimensions of each element are per-frame, right? If I make the plane 64x32, and create 3 frames for it (it has a flame on the back) the dimensions of the sprite batch has to be 192x32, right? So I deliver the batches with transparent background or with a pink one?

Thanks.


par Porteur De Projet le lundi 21 janvier 2013

Yes, the dimensions of each element are per-frame. Any background color will do. I convert it to transparent programmatically.


par Code Rad Design le jeudi 31 janvier 2013

wow this looks really fun! are you still taking submissions?

i haven't played missile command in ages!


par Porteur De Projet le jeudi 31 janvier 2013

The deadline for submissions is today. I have a few designs to choose from. A tough choice - all of them look great :)


par Code Rad Design le jeudi 31 janvier 2013

right on thanks for the quick reply. looking forward to seeing the results!


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