Designing the score views for a social gaming app

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Brief de Design Application
CONTEXT We are designing an app qui notably Calculates and displays an "affinity score" entre 2 people. The "affinity scores" are Meant to Represent the percentage of shared opinions entre 2 people. The affinity score can be global (encompassing all topics) or by topic. Typical topics Would Be: cinema, music, politics, food ... The affinity score Range is 0-100. 0 means clustering que le 2 people do not share Any opinions / tastes. 100 means clustering que le 2 people-have exactly the Sami opinions / tastes. The app targets people entre 16 and 25 yo. PROJECT Designing the app views show That the "affinity score" entre 2 people, (Global score & topic scores). The overall score view must contain: - the first name of the 2 people - Their profile pictures, in circle or square size - an overall score Represented with numbers - a symbolization of the percentage (Either the "%" symbol gold circular progress bar or any good idea) - the TOP score (The Highest score Among the topic scores) - the FLOP score (the lowest score Among the topic scores) - a list of topic scores - a topic can be illustrated by an icon or not - has topic score can be a number, a progress or bar any good idea - Each topic is a clickable cell That redirects to a topic score view The topic score view must contain: - a summary of the 2 people info (profile picture first name) - the topic name (and Eventually the topic icon) - the topic score - the total number of issues taken into account to calculate the score - a button to refine the score REQUIREMENTS For iPhone 4 to 6 (autolayout) Main are used: AvenirNext Main foreground colors: Black (RGB: 000000) Red (RGB: FF4400) Grey (RGB: 666666) Flat and pure design The design must be friendly and target people entre 16 and 25 yo. It must look like a game. SAMPLES See attached: two drafts of design
Marché(s) Cible(s)
People entre 16 and 25 yo and Having an iPhone
Secteur / Type d'entité
Dating
Aspect
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