Ayman Hadramot's Profile

<div>I am Senior in <strong>Graphic designer</strong> with over <strong>10</strong& ...more <div>I am Senior in <strong>Graphic designer</strong> with over <strong>10</strong> years experience</div><div><br /></div><div>I am <strong>3d Modeling</strong> designer , <strong>rigger</strong> and <strong>skinning</strong></div><div><br /></div><div>using alot of programs like:</div><div><br /></div><div>Autodesk Maya 2012</div><div><br /></div><div>Pixologic ZBrush 4R6</div><div><br /></div><div>Adobe Photoshop CS6</div><div><br /></div><div>Adobe Illustrator CS6</div><div><br /></div><div>NextLimit RealFlow 2012</div><div><br /></div><div>Render in V-Ray  2.0</div><div><br /></div><div>-</div><div><br /></div><div>another secondary programs:</div><div><br /></div><div>MotionBuilder</div><div><br /></div><div>MudBox</div><div><br /></div><div>UV Layout</div><div><br /></div><div>AfterEffect (for compositing only)</div><div><br /></div><div><br /></div><div><br /></div><div>Some of my Techniques:</div><div><br /></div><div>?</div><div><br /></div><div>most of my Works Contains:</div><div><br /></div><div>3D Modeling using (Maya - ZBrush - MudBox - Photoshop and Final Render in V-Ray)I usually model in Polygon after that I convert the mesh into Subdiv mode to adjust the surface and make softy edge using partial crease edge/vertexI make the blendshape for face expressions with rigs controls and I use Maya 2012 so I can use Human IK feature for Human skeleton controls</div><div><br /></div><div>I build the human and make details in ZBrushI usually use ZSphere tool then I refine the mesh in standrad brush after that I export the mesh in low poly level and Displacement map</div><div><br /></div><div>I use the Photoshop for map textures I import the U.V Layout from Maya and make the texture Map also I use the ZAPPLink to paint the texture of human face (make the real face photo into 3d mesh)</div><div><br /></div><div>I use Adobe Illustrator for some drawing shapes and BumpMap to use it as an alpha in Maya Materials</div><div><br /></div><div>Finally I render the whole project in V-Ray Engine in Maya I use these best setting in V-Ray (Adaptive DMC - HSV Exponential for Color Mapping - irradiance Map / Primary bounces / and Light Cach / Secondary Bounces/ all in indirect Illumination section</div><div><br /></div><div>I use Adobe aftereffect to compose the image sequences to make animation video</div><div><br /></div><div><br /></div> hide

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